Mobile For Adult Learners
Career College Central Summary:
Estimates of the level of use of mobile technology in adult education range from 20 percent – which could include little more than students texting teachers about being late for class – to 10 percent where mobile technology is a regular part of adult education instruction and student learning. (WorldEd’s Steve Quann estimates it at even lower, 5 percent.)
One example of a mobile game that already exists is Words2Learn, a vocabulary app for adult learners that allows them to download word lists and exercises onto a phone or tablet and use them offline during breaks or on the way to work. Quiz results are uploaded when students – some of them are health care students – log on, allowing teachers to monitor progress.
The Johnson Center for Simulation at Pine Technical College in Minnesota has developed a handful of games like…one for nurse’s aide students who need help with soft skills like teamwork and conflict resolution. A game focused on helping students learn how to read and use blueprints is in beta, and a game focused on the manufacturing process is under development. The older games are still in flash, but the newer ones are in HTML5, suitable for mobile use.
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